<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>NinjaGrid Devlog - itch.io</title><link>https://therycer.itch.io/ninjagrid</link><description>Turn-based ninja stealth on a tactical grid. Read vision cones, outsmart patrols, and cut the perfect route.</description><item><guid>https://therycer.itch.io/ninjagrid/devlog/1520058/v10-is-live-what-building-ninjagrid-actually-taught-me</guid><title>v1.0 is live — what building NinjaGrid actually taught me</title><link>https://therycer.itch.io/ninjagrid/devlog/1520058/v10-is-live-what-building-ninjagrid-actually-taught-me</link><pubDate>Sun, 10 May 2026 20:07:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After a few months of solo development, NinjaGrid is officially out (kind of!... I&#039;m still working on the game and on the playstore I&#039;m still running the closed beta :)). I wanted to write something a...</p>]]></description></item><item><guid>https://therycer.itch.io/ninjagrid/devlog/1518794/ninjagrid-devlog-major-update-campaign-rework-mobileux-improvements</guid><title>Ninjagrid Devlog – Major Update (Campaign Rework + Mobile/UX Improvements)</title><link>https://therycer.itch.io/ninjagrid/devlog/1518794/ninjagrid-devlog-major-update-campaign-rework-mobileux-improvements</link><pubDate>Sat, 09 May 2026 13:16:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTY0NjEyLnBuZw==/400x224%23c/h8ptFm.png"/><p>This update is one of the biggest changes we’ve made so far. We focused on three goals: better progression , better readability , and better player flow across desktop and mobile. 1) Full Campaign R...</p>]]></description></item></channel></rss>